Vol.3 - Driving Simulation Conference Europe 2018 VR
The Driving Simulation Conference Europe 2018 VR has been held at Palais des Congrès in Antibes, France, on September 5th-7th. It was organized by the Driving Simulation Association in cooperation with INRIA, Arts et Métiers ParisTech, IFSTTAR and La Tribune and supported by Renault, SystemX and Smart Vehicle Côte d’Azur.
Table of Content
Motion Sickness
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A simulation sickness study on a driving simulator equipped with a vibration platform
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Modelling visual-vestibular integration and behavioural adaptation in the driving simulator
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Identification and evaluation of influences on the occurrence of simulator sickness
Human Factors and Automated Vehicles
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Human behaviour analysis when using Head-Up Display systems in autonomous driving situations
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Projection-Based External Human Machine Interfaces – Enabling Interaction between Automated Vehicles and Pedestrians
Motion Rendering
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Offline Motion Simulation Framework: Optimizing Motion Simulator Trajectories and Parameters
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An MPC based Motion Cueing Algorithm with side slip dynamics
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Experimental evaluation of an optimization-based motion cueing algorithm
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Solving the Constrained Problem in Model Predictive Control Based Motion Cueing Algorithm with a Neural Network Approach
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Model Predictive Motion Cueing: Online Prediction and Washout Tuning
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A Model Predictive Motion Cueing Strategy for a 5-Degree-of-Freedom Driving Simulator with Hybrid Kinematics
Connected and Autonomous Vehicles
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Testing Cooperative Intelligent Transport Systems in Driving Simulators
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A Simulation Framework for Testing a Conceptual Hierarchical Autonomous Traffic Management System including an Intelligent External Traffic Simulation
Virtual Prototyping
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Validation of a Fixed-Base Driving Simulator to Assess Behavioural Effects of Road Geometrics
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Assessing dynamics of heavy vehicles in a driving simulator
Driving Simulators Design
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Driving simulator motion base right sizing
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Driving Simulators with Hexapod Motion System: Adding a Yaw Turntable
Simulation Applications
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An Objective Assessment of the Utility of a Driving Simulator for Low Mu Testing
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Driving Simulation Technologies for Sensor Simulation in SIL and HIL Environments
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A Data-driven Verification Framework for Active Safety Functions
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Ideal Trajectory: how Augmented Reality in Video Games Increases Players’ Performance. Inspiration for Real Driving Experience
Simulation Design
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Effects of Latency on Aiming Performance for CAVE-like Immersive Virtual Reality Systems and Driving Simulators
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Dynamic Glare Simulation in Virtual Night Driving
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Large scale collaborative autonomous vehicle simulation and analysis using smartphones
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Exploring the suitability of virtual reality for driving simulation