Authors:
Niklas Forchhammer, Pei Yi Lim, Henriette Cornet, Fritz Frenkler
Keywords:
dynamic bus lane, communication strategies, gamification, emotion, VR driving simulator
Abstract:
Facing the ongoing development of Autonomous Mobility, mixed traffic situations where drivers of non-automated vehicles have to interact with Autonomous Vehicles (AVs) are anticipated. This study investigates two different communication strategies between AVs and drivers of manually driven cars. In addition, the study explores how a rewarding gamification element affects drivers’ compliance and emotional state in association with these communication strategies. A Virtual Reality driving simulator was built to enable 30 participants to experience different configurations of communication strategies and the rewarding gamification elements. The results show that compliance rate is higher for the conditions where the communication was carried out via invehicle systems compared to conditions communicating via infrastructure signage. There is no significant difference between the conditions with or without gamification element when it comes to compliance rate of the participants. Meanwhile, the emotional states (i.e., pleasure) of participants were significantly higher in conditions with the gamification element. Recommendations are given for transport planners and further studies are planned, e.g. for refining the VR simulator.
Forchhammer N.; Lim P.Y.; Cornet H. and Frenkler F. A Virtual Reality Study on How Communication and Gamification Influence Driver Compliance and Emotion In: Proceedings of the Driving Simulation Conference 2020 Europe VR, Driving Simulation Association, Antibes, France, 2020, pp. 141-146
Download .txt file
@inproceedings{Forchhammer2020,
title = {A Virtual Reality Study on How Communication and Gamification Influence Driver Compliance and Emotion},
author = {Niklas Forchhammer and Pei Yi Lim and Henriette Cornet and Fritz Frenkler},
editor = {Andras Kemeny and Jean-Rémy Chardonnet and Florent Colombet},
year = {2020},
date = {2020-09-09},
booktitle = {Proceedings of the Driving Simulation Conference 2020 Europe VR},
journal = {Proceedings of the Driving Simulation Conference 2020 Europe VR},
pages = {141-146},
address = {Antibes, France},
organization = {Driving Simulation Association},
abstract = {Facing the ongoing development of Autonomous Mobility, mixed traffic situations where drivers of non-automated vehicles have to interact with Autonomous Vehicles (AVs) are anticipated. This study investigates two different communication strategies between AVs and drivers of manually driven cars. In addition, the study explores how a rewarding gamification element affects drivers’ compliance and emotional state in association with these communication strategies. A Virtual Reality driving simulator was built to enable 30 participants to experience different configurations of communication strategies and the rewarding gamification elements. The results show that compliance rate is higher for the conditions where the communication was carried out via invehicle systems compared to conditions communicating via infrastructure signage. There is no significant difference between the conditions with or without gamification element when it comes to compliance rate of the participants. Meanwhile, the emotional states (i.e., pleasure) of participants were significantly higher in conditions with the gamification element. Recommendations are given for transport planners and further studies are planned, e.g. for refining the VR simulator.},
keywords = {communication strategies, dynamic bus lane, emotion, gamification, VR driving simulator},
}
Download .bib file
TY - CONF
TI - A Virtual Reality Study on How Communication and Gamification Influence Driver Compliance and Emotion
AU - Forchhammer, Niklas
AU - Lim, Pei Yi
AU - Cornet, Henriette
AU - Frenkler, Fritz
C1 - Antibes, France
C3 - Proceedings of the Driving Simulation Conference 2020 Europe VR
DA - 2020/09/09
PY - 2020
SP - 141
EP - 146
LA - en-US
PB - Driving Simulation Association
L2 - https://proceedings.driving-simulation.org/proceeding/dsc-2020/a-virtual-reality-study-on-how-communication-and-gamification-influence-driver-compliance-and-emotion
ER -
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