A Virtual Reality Study on How Communication and Gamification Influence Driver Compliance and Emotion
Authors:
Niklas Forchhammer, Pei Yi Lim, Henriette Cornet, Fritz Frenkler
Keywords:
dynamic bus lane, communication strategies, gamification, emotion, VR driving simulator
Abstract:
Facing the ongoing development of Autonomous Mobility, mixed traffic situations where drivers of non-automated vehicles have to interact with Autonomous Vehicles (AVs) are anticipated. This study investigates two different communication strategies between AVs and drivers of manually driven cars. In addition, the study explores how a rewarding gamification element affects drivers’ compliance and emotional state in association with these communication strategies. A Virtual Reality driving simulator was built to enable 30 participants to experience different configurations of communication strategies and the rewarding gamification elements. The results show that compliance rate is higher for the conditions where the communication was carried out via invehicle systems compared to conditions communicating via infrastructure signage. There is no significant difference between the conditions with or without gamification element when it comes to compliance rate of the participants. Meanwhile, the emotional states (i.e., pleasure) of participants were significantly higher in conditions with the gamification element. Recommendations are given for transport planners and further studies are planned, e.g. for refining the VR simulator.
Cite this article
Forchhammer N.; Lim P.Y.; Cornet H. and Frenkler F. A Virtual Reality Study on How Communication and Gamification Influence Driver Compliance and Emotion In: Proceedings of the Driving Simulation Conference 2020 Europe VR, Driving Simulation Association, Antibes, France, 2020, pp. 141-146
@inproceedings{Forchhammer2020, title = {A Virtual Reality Study on How Communication and Gamification Influence Driver Compliance and Emotion}, author = {Niklas Forchhammer and Pei Yi Lim and Henriette Cornet and Fritz Frenkler}, editor = {Andras Kemeny and Jean-Rémy Chardonnet and Florent Colombet}, year = {2020}, date = {2020-09-09}, booktitle = {Proceedings of the Driving Simulation Conference 2020 Europe VR}, journal = {Proceedings of the Driving Simulation Conference 2020 Europe VR}, pages = {141-146}, address = {Antibes, France}, organization = {Driving Simulation Association}, abstract = {Facing the ongoing development of Autonomous Mobility, mixed traffic situations where drivers of non-automated vehicles have to interact with Autonomous Vehicles (AVs) are anticipated. This study investigates two different communication strategies between AVs and drivers of manually driven cars. In addition, the study explores how a rewarding gamification element affects drivers’ compliance and emotional state in association with these communication strategies. A Virtual Reality driving simulator was built to enable 30 participants to experience different configurations of communication strategies and the rewarding gamification elements. The results show that compliance rate is higher for the conditions where the communication was carried out via invehicle systems compared to conditions communicating via infrastructure signage. There is no significant difference between the conditions with or without gamification element when it comes to compliance rate of the participants. Meanwhile, the emotional states (i.e., pleasure) of participants were significantly higher in conditions with the gamification element. Recommendations are given for transport planners and further studies are planned, e.g. for refining the VR simulator.}, keywords = {communication strategies, dynamic bus lane, emotion, gamification, VR driving simulator}, }
TY - CONF TI - A Virtual Reality Study on How Communication and Gamification Influence Driver Compliance and Emotion AU - Forchhammer, Niklas AU - Lim, Pei Yi AU - Cornet, Henriette AU - Frenkler, Fritz C1 - Antibes, France C3 - Proceedings of the Driving Simulation Conference 2020 Europe VR DA - 2020/09/09 PY - 2020 SP - 141 EP - 146 LA - en-US PB - Driving Simulation Association L2 - https://proceedings.driving-simulation.org/proceeding/dsc-2020/a-virtual-reality-study-on-how-communication-and-gamification-influence-driver-compliance-and-emotion ER -
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