(Im)possibilities of studying carsickness in a driving simulator
Authors:
Jelte E. Bos, Suzanne A.E. Nooij, Jan L. Souman
Keywords:
carsickness, simulator sickness, visual-vestibular conflict, moving base limitations, display limitations
Abstract:
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Cite this article
Bos J.E.; Nooij S.A.E. and Souman J.L. (Im)possibilities of studying carsickness in a driving simulator In: Proceedings of the Driving Simulation Conference 2021 Europe VR, Driving Simulation Association, Munich, Germany, 2021, pp. 59-63
@inproceedings{Bos2021, title = {(Im)possibilities of studying carsickness in a driving simulator}, author = {Jelte E. Bos and Suzanne A.E. Nooij and Jan L. Souman}, editor = {Andras Kemeny and Jean-Rémy Chardonnet and Florent Colombet}, year = {2021}, date = {2021-09-14}, booktitle = {Proceedings of the Driving Simulation Conference 2021 Europe VR}, pages = {59-63}, address = {Munich, Germany}, organization = {Driving Simulation Association}, abstract = {When studying (the effectiveness of countermeasures to) carsickness in a simulator, it currently remains a question whether results still hold true in a real car. This question not only concerns its practical consequences, but the scientific interest in the underlaying mechanisms as well. By reckoning previous observations and new insights focussing on the differences between simulator and car motion as well their Out-the-Window (OtW) visuals, this paper nuances the assumption that (moving base) simulators can be useful in research on driving comfort in autonomous vehicles. It elaborates on six specific issues: 1) the use of fixed base simulators, 2) motion cueing, 3) linear displacement limitations, 4) display limitations, 5) perceptual scaling of visual and vestibular cues, and 6) physical and visually induced self-tilt. The overall conclusion is that only without OtW artificial visuals and when true car motion can be replicated, it is possible to elicit carsickness in a simulator. If motion is limited by displacement, sickness is most severe at 0.35 Hz. Whenever motion cueing and/or artificial OtW visuals are applied, sickness elicited is better described as simulator sickness, then defined as sickness only occurring during the simulated, but not during the real ride.}, keywords = {carsickness, display limitations, moving base limitations, simulator sickness, visual-vestibular conflict}, }
TY - CONF TI - (Im)possibilities of studying carsickness in a driving simulator AU - Bos, Jelte E. AU - Nooij, Suzanne A. E. AU - Souman, Jan L. C1 - Munich, Germany C3 - Proceedings of the Driving Simulation Conference 2021 Europe VR DA - 2021/09/14 PY - 2021 SP - 59 EP - 63 LA - en-US PB - Driving Simulation Association L2 - https://proceedings.driving-simulation.org/proceeding/dsc-2021/impossibilities-of-studying-carsickness-in-a-driving-simulator ER -
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