Ideal Trajectory: how Augmented Reality in Video Games Increases Players’ Performance. Inspiration for Real Driving Experience
Authors:
Nicolas Grandjean, Sabine Langlois
Keywords:
automotive HMI, augmented reality, user testing, video game, simulation
Abstract:
Augmented reality (AR) is about to be developed for the automobile. The question is not if we will be able to display information or not on the windscreen but what information we should display on it, when and how. As video games already offer many similar interactions, it is interesting for a car manufacturer to search for inspiration, especially from driving games. We studied the game Project CARS that highlights by AR the ideal trajectory, and offers a non-AR alternative HMI (an iconic bend indicator). Our aim is to test the interaction of the user with AR information when he is in a piloting situation, to check the effectiveness of AR on driving performance (race duration) and perceived usefulness, compared to the bend indicator. The experiment, conducted on a driving simulator with twenty-seven participants, shows that AR is effective: race duration is reduced without altering the lateral control in the trickiest curves. AR is also useful: it is largely preferred to non-AR information. It is easy to learn and suitable for less-skilled drivers. AR can condense a lot of information without saturating the user even if he is a beginner. As such, we recommend to develop the system and the AR-HMI of the ideal trajectory on classical cars.
Cite this article
Grandjean N. and Langlois S. Ideal Trajectory: how Augmented Reality in Video Games Increases Players’ Performance. Inspiration for Real Driving Experience In: Proceedings of the Driving Simulation Conference 2018 Europe VR, Driving Simulation Association, Antibes, France, 2018, pp. 137-144
@inproceedings{Grandjean2018, title = {Ideal Trajectory: how Augmented Reality in Video Games Increases Players’ Performance. Inspiration for Real Driving Experience}, author = {Nicolas Grandjean and Sabine Langlois}, editor = {Andras Kemeny and Florent Colombet and Frédéric Merienne and Stéphane Espié}, isbn = {978-2-85782-734-4}, year = {2018}, date = {2018-09-05}, booktitle = {Proceedings of the Driving Simulation Conference 2018 Europe VR}, pages = {137-144}, address = {Antibes, France}, organization = {Driving Simulation Association}, abstract = {Augmented reality (AR) is about to be developed for the automobile. The question is not if we will be able to display information or not on the windscreen but what information we should display on it, when and how. As video games already offer many similar interactions, it is interesting for a car manufacturer to search for inspiration, especially from driving games. We studied the game Project CARS that highlights by AR the ideal trajectory, and offers a non-AR alternative HMI (an iconic bend indicator). Our aim is to test the interaction of the user with AR information when he is in a piloting situation, to check the effectiveness of AR on driving performance (race duration) and perceived usefulness, compared to the bend indicator. The experiment, conducted on a driving simulator with twenty-seven participants, shows that AR is effective: race duration is reduced without altering the lateral control in the trickiest curves. AR is also useful: it is largely preferred to non-AR information. It is easy to learn and suitable for less-skilled drivers. AR can condense a lot of information without saturating the user even if he is a beginner. As such, we recommend to develop the system and the AR-HMI of the ideal trajectory on classical cars. }, keywords = {augmented reality, automotive HMI, simulation, user testing, video game}, }
TY - CONF TI - Ideal Trajectory: how Augmented Reality in Video Games Increases Players’ Performance. Inspiration for Real Driving Experience AU - Grandjean, Nicolas AU - Langlois, Sabine C1 - Antibes, France C3 - Proceedings of the Driving Simulation Conference 2018 Europe VR DA - 2018/09/05 PY - 2018 SP - 137 EP - 144 LA - en-US PB - Driving Simulation Association SN - 978-2-85782-734-4 L2 - https://proceedings.driving-simulation.org/proceeding/dsc-2018/ideal-trajectory-how-augmented-reality-in-video-games-increases-players-performance-inspiration-for-real-driving-experience ER -
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