Dynamic Glare Simulation in Virtual Night Driving
Authors:
Steffen Strebel, Cornelius Neumann
Keywords:
virtual night driving, glare simulation, driving simulator
Abstract:
The simulation of glare scenarios in driving simulators is challenging, due to the limitations of conventional projector and display technology. Existing approaches usually add light sources to the optical path by combining common simulator technology with, for example, LED grids. Our approach is to simulate glare sources on the screen by an additional projector and methods that allows to use its light more efficiently. In a first attempt, a concept with retroreflective sheets is proposed, and the requirements and limitations for realization are derived. Further development of the concept leads to an attempt with holographic diffusors, and this second concept is also evaluated. Initial measurements show the feasibility of the concept for simulating high contrasts. Current limitations are discussed, and future steps are outlined.
Cite this article
Strebel S. and Neumann C. Dynamic Glare Simulation in Virtual Night Driving In: Proceedings of the Driving Simulation Conference 2018 Europe VR, Driving Simulation Association, Antibes, France, 2018, pp. 151-155
@inproceedings{Strebel2018, title = {Dynamic Glare Simulation in Virtual Night Driving}, author = {Steffen Strebel and Cornelius Neumann}, editor = {Andras Kemeny and Florent Colombet and Frédéric Merienne and Stéphane Espié}, isbn = {978-2-85782-734-4}, year = {2018}, date = {2018-09-05}, booktitle = {Proceedings of the Driving Simulation Conference 2018 Europe VR}, pages = {151-155}, address = {Antibes, France}, organization = {Driving Simulation Association}, abstract = {The simulation of glare scenarios in driving simulators is challenging, due to the limitations of conventional projector and display technology. Existing approaches usually add light sources to the optical path by combining common simulator technology with, for example, LED grids. Our approach is to simulate glare sources on the screen by an additional projector and methods that allows to use its light more efficiently. In a first attempt, a concept with retroreflective sheets is proposed, and the requirements and limitations for realization are derived. Further development of the concept leads to an attempt with holographic diffusors, and this second concept is also evaluated. Initial measurements show the feasibility of the concept for simulating high contrasts. Current limitations are discussed, and future steps are outlined.}, keywords = {driving simulator, glare simulation, virtual night driving}, }
TY - CONF TI - Dynamic Glare Simulation in Virtual Night Driving AU - Strebel, Steffen AU - Neumann, Cornelius C1 - Antibes, France C3 - Proceedings of the Driving Simulation Conference 2018 Europe VR DA - 2018/09/05 PY - 2018 SP - 151 EP - 155 LA - en-US PB - Driving Simulation Association SN - 978-2-85782-734-4 L2 - https://proceedings.driving-simulation.org/proceeding/dsc-2018/dynamic-glare-simulation-in-virtual-night-driving ER -
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