Authors:
Carsten Seehof, Martin Fischer
Keywords:
Abstract:
Motion cueing in driving simulators is an important issue and still needs to be improved with respect to simulation quality. The constraints resulting from a limited space envelope impede the provision of accelerations that match those observed in a car identically. For example translational accelerations cannot be provided directly and need to be transformed to angular attitudes or scaled down depending on their characteristics. Current motion drive algorithms like the classic washout filter algorithm are using sets of high- and low-pass filters in combination with gain factors to answer this problem. But those filtering methods do not distinguish between the causes of accelerations with respect to the driving maneuvers. The Apparent Vertical Filter developed by the German Aerospace Center provides a different approach to this problem. The current paper gives an overview of how the problem of unwanted forces could be approached within a number of idealized maneuvers. The filter principle will be demonstrated for driving on a lateral slope. In contrast, the constraints of current filter methods will be discussed utilizing a classic washout filter as an example. Furthermore it gives an overview of how the apparent vertical filter deals with the problem and how it is structured. Finally, the responses of the two filter methods to a set of car model data are compared.
Seehof C. and Fischer M. The Apparent Vertical Filter Concept – Effects of Driving on a Slope In: Proceedings of the Driving Simulation Conference 2017 Europe VR, Driving Simulation Association, Stuttgart, Germany, 2017, pp. 57-63
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@inproceedings{Seehof2017,
title = {The Apparent Vertical Filter Concept – Effects of Driving on a Slope},
author = {Carsten Seehof and Martin Fischer},
editor = {Andras Kemeny and Florent Colombet and Frédéric Merienne and Stéphane Espié},
issn = {0769-0266},
year = {2017},
date = {2017-09-06},
booktitle = {Proceedings of the Driving Simulation Conference 2017 Europe VR},
pages = {57-63},
address = {Stuttgart, Germany},
organization = {Driving Simulation Association},
abstract = {Motion cueing in driving simulators is an important issue and still needs to be improved with respect to simulation quality. The constraints resulting from a limited space envelope impede the provision of accelerations that match those observed in a car identically. For example translational accelerations cannot be provided directly and need to be transformed to angular attitudes or scaled down depending on their characteristics. Current motion drive algorithms like the classic washout filter algorithm are using sets of high- and low-pass filters in combination with gain factors to answer this problem. But those filtering methods do not distinguish between the causes of accelerations with respect to the driving maneuvers. The Apparent Vertical Filter developed by the German Aerospace Center provides a different approach to this problem. The current paper gives an overview of how the problem of unwanted forces could be approached within a number of idealized maneuvers. The filter principle will be demonstrated for driving on a lateral slope. In contrast, the constraints of current filter methods will be discussed utilizing a classic washout filter as an example. Furthermore it gives an overview of how the apparent vertical filter deals with the problem and how it is structured. Finally, the responses of the two filter methods to a set of car model data are compared.},
keywords = {},
}
Download .bib file
TY - CONF
TI - The Apparent Vertical Filter Concept – Effects of Driving on a Slope
AU - Seehof, Carsten
AU - Fischer, Martin
C1 - Stuttgart, Germany
C3 - Proceedings of the Driving Simulation Conference 2017 Europe VR
DA - 2017/09/06
PY - 2017
SP - 57
EP - 63
LA - en-US
PB - Driving Simulation Association
SN - 0769-0266
L2 - https://proceedings.driving-simulation.org/proceeding/dsc-2017/the-apparent-vertical-filter-concept-effects-of-driving-on-a-slope
ER -
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