Measuring presence in driving simulators
Authors:
Daniel R. Mestre, Christophe Deniaud, Vincent Honnet
Keywords:
simulator validity, immersion, presence, behavior
Abstract:
One major issue with driving simulators is their ecological validity, which corresponds to the evaluation of their capacity at enabling drivers to behave as if the simulator was a real car and the virtual environment a real environment. This is a difficult question that involves many aspects such as the physical fidelity of the simulator, the driving scenario and human factors. In this paper, we focus on the "behavioral" validity of driving simulators. In that respect, the concept of presence appears to be an interesting way to look at this problem, since presence is commonly described as a psychological state in which the participant behaves as if he/she would in the real world. Experimental approaches have shown that sensorial factors, such as the degree of environmental rendering realism and more generally visual factors can affect presence. Here, we evaluated subjective ratings of presence, physiological activity and driving behavior as a function of environment realism.
Cite this article
Mestre D.R.; Deniaud C. and Honnet V. Measuring presence in driving simulators In: Proceedings of the Driving Simulation Conference 2017 Europe VR, Driving Simulation Association, Stuttgart, Germany, 2017, pp. 95-101
@inproceedings{Mestre2017, title = {Measuring presence in driving simulators}, author = {Daniel R. Mestre and Christophe Deniaud and Vincent Honnet}, editor = {Andras Kemeny and Florent Colombet and Frédéric Merienne and Stéphane Espié}, issn = {0769-0266}, year = {2017}, date = {2017-09-06}, booktitle = {Proceedings of the Driving Simulation Conference 2017 Europe VR}, pages = {95-101}, address = {Stuttgart, Germany}, organization = {Driving Simulation Association}, abstract = {One major issue with driving simulators is their ecological validity, which corresponds to the evaluation of their capacity at enabling drivers to behave as if the simulator was a real car and the virtual environment a real environment. This is a difficult question that involves many aspects such as the physical fidelity of the simulator, the driving scenario and human factors. In this paper, we focus on the "behavioral" validity of driving simulators. In that respect, the concept of presence appears to be an interesting way to look at this problem, since presence is commonly described as a psychological state in which the participant behaves as if he/she would in the real world. Experimental approaches have shown that sensorial factors, such as the degree of environmental rendering realism and more generally visual factors can affect presence. Here, we evaluated subjective ratings of presence, physiological activity and driving behavior as a function of environment realism.}, keywords = {behavior, immersion, presence, simulator validity}, }
TY - CONF TI - Measuring presence in driving simulators AU - Mestre, Daniel R AU - Deniaud, Christophe AU - Honnet, Vincent C1 - Stuttgart, Germany C3 - Proceedings of the Driving Simulation Conference 2017 Europe VR DA - 2017/09/06 PY - 2017 SP - 95 EP - 101 LA - en-US PB - Driving Simulation Association SN - 0769-0266 L2 - https://proceedings.driving-simulation.org/proceeding/dsc-2017/measuring-presence-in-driving-simulators ER -
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