Authors:
Bruce Haycock, N Koenraad, Mario Potter, Sunjoo Advani
Keywords:
simulator design, driver assessment, headlight, glare, nighttime driving
Abstract:
The glare of extremely bright headlights of oncoming vehicles is a common challenge experienced by drivers at night, particularly on rural roadways. While the quality of computer-generated graphic images has improved significantly during the past decade, the reproduction of this glare effect is simply not possible with conventional display technology. In order to assess drivers over a broad spectrum of tasks and situations, the maximum possible fidelity is required, with realistic recreations of real-world challenging conditions. To accomplish this goal, as part of the development of DriverLab, Toronto Rehab sought to expand the simulation envelope, such that traditional limitations including this lack of glare were challenged. The result was the development of a novel glare simulator, able to reproduce the effect of bright headlights from oncoming traffic. The system utilizes a hybrid display, combining traditional projectors with panels of high intensity LEDs. Each LED can be independently modulated, allowing the grid to present lights of various sizes and intensities in order to recreate oncoming vehicle headlights over a broad range of distance. In this paper the system design and the mapping to synchronize the two display systems are described, with initial results to demonstrate the effect.
Haycock B.; Koenraad N.; Potter M. and Advani S. Creating Headlight Glare in a Driving Simulator In: Proceedings of the Driving Simulation Conference 2016 Europe, Driving Simulation Association, Paris, France, 2016, pp. 77-84
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@inproceedings{Haycock2016,
title = {Creating Headlight Glare in a Driving Simulator},
author = {Bruce Haycock and N Koenraad and Mario Potter and Sunjoo Advani},
editor = {Andras Kemeny and Frédéric Merienne and Florent Colombet and Stéphane Espié},
issn = {0769-0266},
year = {2016},
date = {2016-09-07},
booktitle = {Proceedings of the Driving Simulation Conference 2016 Europe},
pages = {77-84},
address = {Paris, France},
organization = {Driving Simulation Association},
abstract = {The glare of extremely bright headlights of oncoming vehicles is a common challenge experienced by drivers at night, particularly on rural roadways. While the quality of computer-generated graphic images has improved significantly during the past decade, the reproduction of this glare effect is simply not possible with conventional display technology. In order to assess drivers over a broad spectrum of tasks and situations, the maximum possible fidelity is required, with realistic recreations of real-world challenging conditions. To accomplish this goal, as part of the development of DriverLab, Toronto Rehab sought to expand the simulation envelope, such that traditional limitations including this lack of glare were challenged. The result was the development of a novel glare simulator, able to reproduce the effect of bright headlights from oncoming traffic. The system utilizes a hybrid display, combining traditional projectors with panels of high intensity LEDs. Each LED can be independently modulated, allowing the grid to present lights of various sizes and intensities in order to recreate oncoming vehicle headlights over a broad range of distance. In this paper the system design and the mapping to synchronize the two display systems are described, with initial results to demonstrate the effect.},
keywords = {driver assessment, glare, headlight, nighttime driving, simulator design},
}
Download .bib file
TY - CONF
TI - Creating Headlight Glare in a Driving Simulator
AU - Haycock, Bruce
AU - Koenraad, N
AU - Potter, Mario
AU - Advani, Sunjoo
C1 - Paris, France
C3 - Proceedings of the Driving Simulation Conference 2016 Europe
DA - 2016/09/07
PY - 2016
SP - 77
EP - 84
LA - en-US
PB - Driving Simulation Association
SN - 0769-0266
L2 - https://proceedings.driving-simulation.org/proceeding/dsc-2016/creating-headlight-glare-in-a-driving-simulator
ER -
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